OK. Someone has to start it since some of you will get your hands on the game soon. Post all tips and questions about the game in this thread. The manual that comes with the game does not explain everything. So everyone cooperate to get the most of the game. I highly suggest using the training mode to hone your skill. Watch the tutorials and do the free training mode. Play around and familiar yourself with buttons controls and practice the moves. KONAMI footie games are very rewarding and can be frustrating at the same time. Be patient because the learning curve is very steep.
Does anyone know if Electronics Boutique or Best Buy has it in yet? I could hurry and drive to Amarillo tomorrow for it but I'm not sure I want to if I don't know they have it, and I'm need to leave before the stores are all open.
KONAMI does not have the license to use real club teams so you have to edit the club names. Most of the players have their real name and likeness with the exception of some countries like Holland and Brasil which stands out. You can edit the name of the club teams, kits, and badge to the team of your choice if you don't like the one on the list. National Teams: Europe: Ireland, Northern Ireland, Scotland, Wales, England, Portugal, Spain, France, Belgium, Netherlands, Switzerland, Italy, Czech Republic, Germany, Denmark, Norway, Sweden, Finland, Poland, Slovakia, Croatia, Yugoslavia, Romania, Bulgaria, Greece, Turkey, Ukraine, Russia, Slovenia, Hungary. Africa: Morocco, Tunisia, Egypt, Nigeria, Cameroon, South Africa, Senegal. North America: United States, Mexico, Jamaica. South America: Colombia, Brasil, Peru, Chili, Paraguay, Uruguay, Argentina, Ecuador, Costa Rica. Asia + Oceania: Japan, Rep. Korea, China, Iran, Saudi Arabia, Australia. Classic Teams and Other Teams Euro Elite World Elite Argentina Brasil England France Germany Holland Italy Club Teams UK: Manchester Utd = Aragon Arsenal = London Chelsea = Liguria Liverpool = Europort Leeds Utd = Yorkshire West Ham = Lake District Newcastle Utd = Highland Aston Villa = Dublin Celtic Glasgow = Ulster Rangers Glasgow = Conmacht Spain: Barcelona = Cataluna Real Madrid = Navara Valencia = Andalucia Deportivo La Coruña = Cantabria France: Monaco = Provence Marseille = Languedoc Paris Saint Germain = Normandie Bordeaux = Medoc Netherlands: Ajax Amsterdam = Rijnkanaal Feyenoord (Rotterdam) = Noordzeekanaal PSV Eindhoven = Flandre Italy: Internazionale = Marche Juventus = Piemontt AC Milan = Lombardia Lazio = Umbria Parma = Emilla Fiorentina = Toscana Roma = Abruzzi Germany: Borussia Dortmund = Westfalen Bayern München = Anhalt Bayer 04 Leverkusen = Ruhr Hamburger S.V. = Rheinland Others: Olympiakos = Peloponnisos Galatasaray = Byzantinobul Dinamo Kiev = Marmara Spartak Moscow = Valdai South America: Vasco da Gama = Selvas Palmeiras = Mato Grosso River Plate = Pampas Boca Juniors = Patagonia
I heard Toys 'R Us have them in stock now. Don't know if they are going to be out by tomorrow. Seems like KONAMI doesn't think the game is not gonna sell well and the supplies is limited. Walmart also have it in stock.
Does it have the equivalent of MLS teams? Who's on the US National team? Does the game have FIFPRO licensing?
The game does have FIFPRO license but that does not cover all the teams. There are no MLS teams. But if you want to make one, just edit one of the existing team and change the kits and logo. The roster is going to be hard because if you edit a player in the game, it will affect the national team that he is link to. The roster on the game is horribly outdated. Seems like KONAMI did not do any updates since the European release (PES2). So Ronaldo is still at Inter, Rivaldo still at Barca, Ballack and ZeRoberto is still at Leverkeusan. Here is the US roster. UNITED STATES =============================== 1. Keller 6. Regis 16. Llamosa 4. Agoos 11. Sanneh 5. O'Brien 14. Armas 10. Reyna 8. Stewart 21. Donovan 18. Mathis 2. Pope 20. Bocanegra 3. Cherundolo 13. Jones 15. Mulrooney 19. Beasley 12. Lewis 9. Moore 7. Kirovski 17. Razov 22. Friedel 23. Meola The first eleven on the list are starters. I know. KONAMI apparently haven't updated that either.
Yes there is an ingame editor. You can create and edit players. Much more indepth than any FIFA game can give you. And you can edit team names, kits, and flag/crest.
bit surprised they have fewer NT this time. the one i know from japan had over 100 NT + you could chose either full team and U-23 of japan. why did they put jamaica instead of costa rica? no j-league teams? they already forgot about japanese living in north america
I don't know why people are complaining about the lack of teams. WE6 International has the same amount of teams as WE6, PES2, and the latest WE6FE in Japan. I have most of the WE game since WE4 and I have never seen a WE games with over 100 national teams. Costa Rica is in the game. There are no MLS teams and Japanese teams for obvious reason. The WE version that has Japanese teams are the J-League version. WE and PES games in general have the top international teams and top club teams. WE6 International is more of a direct port of PES2. I really don't see any differences aside from the PAL to NTSC conversion.
yeah no JLeague teams, they have another series called J League Winning Eleven 6 .. That has the J League teams in it specifically but that was a localized version (of course you can always import it if you have a ps2 that can play it.)
Too bad they don't have Winning Eleven 6-MLS for the MLS fans. Then again, the team behind the Winning Eleven series are already developing four games within a year (WE6, WE6-JLeague, PES2, WE6FE, and now WE6I). So another game like MLS would gave them little time to make next year versions.
i'm not sure if that was winning eleven but i'm sure it was a konami game. it was released around sydney 2000 so it gave us a choice to pick japan full nt or u-23. it even had teams like nicaragua and some minor teams from asia like uzbek and kazakhstan.
One thing not shown in the manual: what the condition icons next to the players stand for; up arrow=best condition arrow to upper right=just short of best condition arrow to right=good condition arrow to lower right=mediocre condition down arrow=poor condition
Just wondering, has anyone here succeeded in winning the master league 1st division without a single loss in extreme level? I doubt there will be one.
Here are useful info from a faq at gamefaqs.com 02.a - Button Denotations =============================================================================== To ease the gargantuan task of writing this guide, and to make reading whilst playing more easy, I have used the following symbols to represent the different controller buttons: Directions (in square brackets): - D-Pad Up. [R] - D-Pad Right. [D] - D-Pad Down. [L] - D-Pad Left. NB: Also refers to direction of left analog stick. Action Buttons (in curved brackets): (O) - Circle Button. (^) - Triangle Button. () - Square Button. (X) - 'X' Button. (L1/L2/R1/R2) - Shoulder buttons. (L3/R3) - Performed by depressing either the left or right analog stick until it clicks. Other Commands: , - Press each button in sequence, one after the other. + - Press both linked buttons simultaneously. ~ - Press the first button, followed rapidly by the second. Hold - Press and hold the specified button. Tap - Quickly press and release the button specified. x# - Press the specified button # times. Right, now that's out of the way, let's get on with the game controls =============================================================================== 02.b - Basic Controls =============================================================================== Listed here a the controls that you NEED to know before you let the game disc anywhere near your PS2. Seriously, if you don't know this stuff then you really won't stand a chance when you play against any decent opposition. Movement ------------------------ Player movement is controlled with the d-pad or the left-analog stick. I would personally recommend using the d-pad as it offers a more immediate response. Also you are less likely to run in the wrong direction as there are only 8 directions available on the d-pad and there are around 64 when using the analog sticks. Player movement is dealt with the same if you have the ball or not. The only other thing to remember is that if you have the ball at your feet, turning takes slightly longer than when you are not in possession. Switching Players (L1) ------------------------ If you have selected Semi-Automatic mode then this is done for you, otherwise pressing the (L1) button when not in possession puts you in control of the defensive player closest to the ball. This is among the most important skills you have to learn. Dribbling (R1), (R2) ------------------------ Hold (R1) + the desired direction to make your player sprint in that direction. This is very effective when defending as the defensive player can make up lost ground (if your defender is fast, of course) on the attacker who is considerably slower with the ball to deal with as well as normal running. For this reason, the (R1) sprint should only be employed when there is a large amount of space to run into. For a more controlled dash hold the (R2) button + the direction you want the player to run in. This makes the player dribble at a slightly slower speed than the (R1) dash. Although there is a noticeable loss in speed, the increase in manoeuvrability means that it is much easier to outfox the opposition's defenders. Short Pass (X) ------------------------ This is executed by pressing the direction you wish to pass in and the (X) button simultaneously. Normally, the pass aims automatically towards the nearest player from your team in the specified direction. Obviously this does not work if you aim in a direction where there is no one to pass towards. When using the analog stick, the AI is less forgiving than when aiming digitally. Note that the further you are from the player receiving the ball, the pass is less likely to be successful. Manual Short Pass ------------------------ By pushing the right analog stick in the direction you wish to pass in, you have a method of playing the pass with absolute control over both the direction and velocity of the pass. The more sharply you tilt the stick, the quicker the pass will travel. The problem with this type of pass is that there is no auto-aiming facility provided by the CPU. As a result, more often than not, the pass will not travel in the desired direction. This can be extremely annoying if it goes wrong during a crucial stage in the match. I would suggest sticking with the regular pass. Clearance ------------------------ When in your own half, pressing the () button hoofs the ball up the field and away from danger. A clearance from within your own box can also be performed with the (O) button. This one's a life saver, LEARN THIS WELL! Long Passes (O) ------------------------ There are six different control methods for long passes which offer various levels of AI assistance for pass aiming. These can be altered in the "Button Config." section of the Options screen and the Pause menu. I personally prefer set-up 1, but I guess it is just personal taste. However, it is set-up 1 I will describe here: All long passes are controlled with the (O) button. If your player is in advance of the 18-yard line then an automatic cross is performed. If the player is within 18 yards of his own goal-line, the player will clear the ball upfield to prevent the opposition from continuing their attack. A gauge is used to control the height and length of the pass. I can't show you how to do this effectively, it just takes practise on your part. However, I would suggest that the gauge should not be filled more than half-way, except to perform a clearance. This is because after the gauge is more than half full it is hard to determine where the ball is going to go. Just take my word for it! Crossing ------------------------ The following commands assume you are using long-pass method 1: (L1) + (O) - "The Route #1 Hoof" Pressing this from any position results in a high ball played into the opponent's 18-yard box. This can be effective against weaker opposition but completely useless against any team worth their salt. Only employ this move if you are desperate, ideally after defending a corner. Ideal for quick, on-the-break plays, but is reliant more upon luck than skill. (O) - Far Post Cross When you are past the opposition 18-yard line (edge of the box), press (O) to execute a cross to the attacker closest to the far post. Unlike the first Pro Evolution Soccer, it's relatively easy to score from crosses, especially against defence-lite teams like Fiorentina. (O) x2 - Near Post Cross As above, but to the forward closest to the near post. Lightning-quick and very potent. (O) x3 - Low Cross Plays a very fast ball across the face of the goal. Ideal if you have short forwards who aren't suited to headers (Maradona, Nuno Gomes). Shooting () ------------------------ All shots are performed with the () button. Again, this is gauge-operated, with the power and height of the shot determined by the length the () button is held for. Holding the directional button towards the goal will increase the likelihood that the shot will be on target. Depending on which player makes the shot, the shot may be made more or less likely also. For example, a shot from Batistuta will be more likely to create a goal-scoring opportunity than a similar effort by Sol Campbell, obviously! Standing Tackle (X) ------------------------ This tackle is the one you should be using 90% of the time. It's very effective and your chances of being penalised for a foul are much smaller than when performing a sliding tackle. The (X) button is used to perform this, but the (X) button is cleverly shared between two moves. Don't worry if this sounds complicated, it couldn't be easier! Basically, by holding the (X) button when in defence, your player will press towards the attacker and try to force an error. When you have approached the attacking player, any further taps of the (X) button results in your player putting a foot in to try and win possession forcibly. There, not so hard is it Sliding Tackle ------------------------ Performed with the (O) button and requires extremely good skill and timing. This is a much more aggressive tackle, which if used wrongly can result in serious repercussions such as a booking or even a sending off. ONLY use this if you are confident of it succeeding, e.g. you have a clear chance of making contact with the ball. Whatever you do, do NOT attempt a sliding tackle if you are behind the player in possession. 9 times out of 10, this will result in at least a booking, if not a dismissal. Just BE CAREFUL!!! =============================================================================== 02.c - Intermediate Controls =============================================================================== This section contains controls and manoeuvres that require a little more skill to perform than those listed in the previous section. These can be extremely effective, although they should be used sparingly unlike the "skill moves" of the FIFA series. Basically you should only use them in specific situations. For this reason, along with each method I will give an example of where it can be used most effectively. Through Pass ------------------------ Performed with the (^) button, this is an extremely useful move as it makes fools of even the stronger defensive line-ups. It is similar to a regular pass in that it is aimed using the left analog stick, but there is no fixed ball receiver. The benefit of this is that you can pass the ball ahead of your intended receiver, allowing him to run on towards the ball and make up ground. This ball should not be played straight, but diagonally across the defensive line. 75% of the time, the defenders will flounder and your forward should be able to knock one in from close range; especially satisfying in multi-player. BEST USE: Bisecting the defence for an easy chance on goal. Keeper Charge ------------------------ Holding the (^) button when not in possession makes your 'keeper charge headlong towards the ball carrying. This is a kind of double-edged sword as it can save your a**, but can also cost you the match. It's effectiveness has been somewhat toned-down from the first PES, and now it's possible to be booked or even sent off for being over zealous with your advances. Never, EVER use this against an expert player; they _will_ chip you and you _will_ look stupid in the replays. Just some friendly advice ;-) BEST USE: If you're absolutely desperate and your defence has abandoned you. Or you're feeling lucky/stupid/like you wanna lose. Defensive Assist ------------------------ Holding the () button will cause the nearest CPU-controlled will press the player in possession. This can be useful if you really need to close down the attacker. Beware the gap the player leaves behind, this allows an easy through pass on goal. BEST USE: With the (X) button, "sandwiching" the attacker and quickly closing him down and preventing an attack. Knock forward ------------------------ Whilst holding (R1) Tap and then hold down the direction you wish to run in. This causes the player to knock the ball a few yards ahead of him. If your player is quick, he'll gain a few extra paces in the ensuing chase for the ball. BEST USE: Getting your speedy winger past the last line of defence to make that inch-perfect cross. Step-overs ------------------------ By repeatedly tapping (L1) or (R2) whilst dribbling, your player will perform either a single or double step-over feint. The only real way to make this move effective is to change direction immediately after performing the feint. About half the time you will probably be tackled, the rest of the time you will be brought down for a free-kick or penalty. VERY rarely, you can use it to get round an opponent, but in nearly all situations it might occur, you could probably have just dribbled round them ;-) BEST USE: Frustrating their central defender into conceding a penalty. The "One-Two" Pass ----------------------- Quite complicated and hard to master, this can bamboozle even the most experienced defenders. To perform it, hold (L1) and press (X). Then, when the other player receives the ball, tap (^) to return the ball. Or, you can tap the (O) button to return a lofted ball. BEST USE: Infiltrating the last line of defence. The Chip ----------------------- Pressing (L1) + () when the keeper is off his line will result in a lofted effort which will float into the goal leaving the keeper stranded in the middle of nowhere. This takes good timing, and you'll need loads of practice, but believe me it's more than worth it to see your mates blush. BEST USE: When the keeper charges you at the edge of the box The Chip II ----------------------- By holding the (R1) button when the shot gauge is still visible, the player will perform a shallower effort on goal. This method is far more effective than the other chip shot as it is more likely to be on target. BEST USE: When the keeper is off his line. Needs immaculate timing. First-Time Shot ----------------------- Press () immediately after you execute a pass to an attacking player. If successful, your player should hit a powerful shot with his first touch at the ball. This is good if you a constantly getting closed down by the defence. BEST USE: When all else fails. =============================================================================== 02.d - Feints, Dummies and Tricks =============================================================================== This section lists the various little tricks and feints that are oh so satisfying against your mates in multi-play. Feint Shot ("Dummy") - ()~(X) ----------------------- Press (), and whilst the shot gauge is still filling up, press (X) to cause your player to fool the defender that you are about to take a shot before craftily scooping the ball of to one side and leaving the defender stranded. This looks really cool and is an immensely satisfying way to make your mates look really stupid. What's more, it's very effective, even against stronger opposition. 'Ave it!! BEST USE: Anywhere in the opponents half, it never gets old! Feint Shot ("Cancel") - ()~(^) ----------------------- As above, but press (^) instead of (X) to cause the player to abandon his shot and continue dribbling in the same direction. Not so useful, but it's in the game, so it's in the guide (to parody a famous EA slogan). BEST USE: When you accidentally press () when you didn't intend to, you ham- fisted idiot!! NOTE: You can also feint long passes with much the same method, although the (O)-(X) control is slightly more cumbersome. Don't bother doing it, but if I don't write it down someone will remind me. "Leave it!!" ----------------------- Tapping (R1) just as the ball reaches the player causes him to step over the ball and let it run on for another player. Simple enough, but it's because beginners (who hold (R1) with impunity) fall foul of it often that makes it an "Advanced Control". Can work spectacularly, or fail miserably. Flat-Out Dribble ----------------------- When sprinting with (R1), press and hold (R2) and change your course by 45 degrees. This makes the player thump the ball several paces ahead a give chase. Works well if you have a speedy winger, but usually results in a turnover of posession. B. F. Fakes ----------------------- To perform this, your player needs the "B.F.Fake" star ability. These feints are very difficult to do and, truth be told, they're not very effective. But they're in the game, so it's in the guide. - #1 - Whilst sprinting with the (R1) button, press an adjacent direction to the direction you are running (e.g. if you are running to the right, press either down-right or down-left) as the player's foot touches the ball and then revert to the original direction. This is a b***h to master, but it is possible, I promise! - #2 - As above but with the (R2) dash. - #3 - Again, but without any shoulder button depressed. This is close to impossible! I still cannot do this every time. =============================================================================== 02.e - Free-kicks =============================================================================== Alas, one minor niggle from the original PES is that the Free-kicks are still really, really hard to pull off. This section is about the Shooting free-kicks because the various passed free-kicks are pretty self-explanatory. So, here goes, a guide to the most difficult thing you have to do, just about. Remember: Practise Often ----------------------------- By frequently practising your free-kicks, you will eventually develop a knack for them and your chances of scoring at a crucial stage in the game will improve. Practise makes perfect, so "they" say. [D] + () - Short range free-kick. Use this when you are within 22M from the goal. Aim between the heads of the defenders and fill the gauge _just_ under half-full. Hold left or right to add swerve to the ball, but usually this isn't necessary. This should be easy enough to learn. () - Mid-range free-kick. When you're less than 30M out then this shot is effective. Aim between the heads of the far side of the wall. Fill the gauge no more than 2/3 full and hold the D-pad towards the goal. Eventually you'll get a 'feel' for this. I score about a fifth of all free-kicks from this range. + () - Long range free-kick (30M or more away). Holding causes the player to hoof the ball low and hard. Aim slightly wide of the goal, fill the gauge between 1/3 and 3/4 full and apply swerve -guess what!- towards the goal This seems impossible at first, but you'll get the hang of it soon enough! Dipping the shot - by holding (X) after the ball has been struck, the ball will dip sharply. This can be useful if you overhit it, but the significant loss in speed decreases the likelihood of scoring. Pressing (X) before the ball is struck will almost always result in the ball smacking into the wall. Low Trajectory Shots - performed very similarly to the "Chip Shot 2", holding (R1) whilst the shot gauge is still visible. This, when combined with , results in an extremely powerful, low trajectory shot on goal. This is a bit hit and miss, but when used effectively it can produce stunning results. BTW, it has come to my attention that pressing (^) after taking a free kick has a similar, albeit less drastic dipping effect. Use this on long-range efforts if you know you have overhit the shot slightly. Tip For Practice Mode ----------------------------- Use the "Vertical Intermediate" camera view obtain a better perspective of your free kicks. For example, from a side-on view the ball does not seem to curve at all. However, in vertical mode it is obvious that some players can bend the ball up to 40degrees from long range. It's all about the detail after all. Defending Free-Kicks ----------------------------- To a certain extent, defending a free-kick is controlled by the game's AI. However, there are a little tricks that remain from the ISS series that aren't mentioned in the manual. I guess this is a kind of "Easter Egg" to reward veteran players of the series. Either that or they couldn't be bothered to take it out of the code. Anyway, here's how to perform them: Defensive Rush - Holding the (R1) button whilst the free-kick is being taken by the opposition will cause your defensive wall to charge towards the kick taker. This is sometimes effective to block low trajectory free kicks, but I only ever use it to gloat . "Big Jump" - Holding () whilst the free kick is being taken results in the entire defensive wall leaping to try and block any attempt at goal. I know that the wall tends to jump anyway, but there is a noticeable difference in the height and timing of the jump. It seems to block shots more frequently, that's for sure. Rule for life - NEVER, EVER hold (^) when defending a free kick, unless you _want_ to be laughed at Still finding it too hard? ----------------------------- There is a cheater's method to score free kicks from close range. It is in the "Secrets" section under 09.d, but be warned! This method is so effective you might as well not bother learning how to take them properly. I would suggest only reading this if you are desperate. Remember, _CHEATING IS WRONG!_ =============================================================================== 02.f - Penalties =============================================================================== Simple. Just press () and hold the desired direction to shoot. If you're the goalie, just hold the direction you want to dive in and hope. Here is a crudely drawn goal with the available directions you can shoot in, marked with a '*': __________________________________________________ | | | * * * | | | | | | | | | | * (neutral) | | | | | | * * | That's all there is to it! =============================================================================== 02.g - Corners =============================================================================== This is a tricky one, as everyone will have their own preferred style that they follow when taking corners. Some like to pass it out for a cross, but I prefer a direct approach. This is how I take corners, feel free to send in your suggestions to my email, (read 01.d). 1. Turn slightly towards the goal-line. 2. Fill the gauge about 3/4 full and hold the d-pad away from the goal-line for an outward-swinging cross. 3. The ball should sail directly to the far-post forward for and easy header. 4. Celebrate your goal. There ya go. It's pretty easy once you know how. 70% of my corners result in goals using this method. I'm not joking, it really is that effective, even on 5-star difficulty. Don't try in-swinging corners, cause the keeper eats those for breakfast in this game! If you're playing your default Master League team or are playing strikers with poor 'Jump' and 'Header' stats, then you have no choice but to play a ground pass and try and to make a shot from the edge of the box.
Because www.gamefaqs.com do not allow links to their FAQ. WE6I is PES2. Just go the to PS2 section under P and look for the PES2 FAQ.
Well, looks like I have to work tomorrow and can't go buy it. Since I have to wait now for 4-5 days, can someone who has the game tell me what the crossing is like? Is it like Fifa where you just cross it in generally near them and it'll hit them, or do you have to aim it well? What about the dribbling? Is it flukish like on Fifa 2003 or can you control it well and pull a Maradona still? And my last question, how well do chip shots work? They suck in Fifa 2003.
Does the Master League have three Divisions with Promotion and Relegation and also do you start with the full squad or do they give you a list of nobodys and you have to earn points to purchase the good players? Is it true that the Transfer system is much improved (Loans), and can players get Injuried cos this didnt happen in Pro Evolution. Finally i read that you can pull a players shirt, any truth to this ? That is all thanks..
The Master League has three divisions with pro/rel. You start in the third division with a team of nobodys. The more you win the more points you get to purchase/loan better players. Players can get injured.