The pick order is: Ismitje Dante Norsk Troll Uppa 90 General Disarray Ombak Dills Belgian guy frasermc profiled spejic ASU55RR Felixx219 Administration: 10 rounds. You have a 12 hour window to pick. If you do not pick during your 12 hours, the person next in the list can pick. You can make up your pick at any time. If you know you won't be around during your window, send your pick to another player or any third party and they can make a proxy post on your behalf. When you make a pick, inform the next person by either making a private conversation or alerting them (put "@username" in your post). All rules are "civil law", not "criminal law". If someone breaks the letter or spirit of the rules, aggrieved parties will post their protest and we will have a discussion. If there is a weak consensus against the selection, the player will be asked to pick again. New players can join up to the end of the first round.
Selection rules: 1) You may select any game from any computer, game console, arcade machine, or other device that meets the Wikipedia definition of "video game". You should provide a picture, a brief description of the game, and your justification for selection. 2) You can only pick one game out of a series, even if sequels use the same engine and graphics. You can't pick a compilation release that combine multiple games. If the game was released multiple times with different engines, but is otherwise essentially the same, picking it gets you the game in every format. 3) If a game comes with a single player mode and a multiplayer mode, you get both aspects. If the game is a purposeful collection of bespoke small games (like Wii party games), or multiple game variants (like many Atari 2600 games), you get all of them. If the game includes easter egg mini games, you get that as well. 4) If a game was released in multiple formats (like arcade and home computer forms), picking it gets you the game in every format without the burden of defending bad versions. That means you can pick an arcade game without needing to defend the Atari 2600 version of it. If one port is particularly good, you can specifically describe and justify that one, but other ports are still off the table for the rest of the draft. 5) Picking a game gets you all its related expansion packs and DLC. These will be defined as software that requires the original game in order to work. Same with games that are continually upgraded (like certain on-line games). 6) You do not get user-created content as part of a selection, but the fact that the game caters to user-created content (for example, by providing development tools) may be used as justification for selecting a game. If the user-created content markedly changes the game, you can select that as a different game.
With the first pick in the draft, I pick the game which has meant the most to me in my life. That's right, it's Mattel Electronics Football from 1977: This was a big deal in 1977, and out of my price range. But I was in a bad accident - hit by a car while riding my bike - and this was gifted to me while I was in full body traction in the hospital. Chest down that is, so my arms were free. And I could play Mattel Electronic's Football - though it was the last time I was on top of the latest technology heap. Here's how it worked: @Dante
My first round pick goes to... Leisure Suit Larry in the Land of the Lounge Lizards My first experience at gaming happened some 26+ years ago. My parents bought me an IBM PCjr from a friend who worked at IBM, since it had been considered a commercial failure and was being sold on the cheap to IBM employees. While it may have been a commercial failure, for an 11 year old kid it was heaven. I immediately began playing any computer games I could and Sierra On-Line became my favorite publisher. Then one day, around my 12th birthday my parents bought me a game that hooked me for life, Leisure Suit Larry in the Land of the Lounge Lizards. This sparked my interest in the series, which lasts to this day. Just what made the series so great? Well a lot really. The Leisure Suit Larry series was published by Sierra from 1987 to 2009, but for this draft I’m going to focus on the adventure games that they released from 1987 to 1996. Those released afterwards were poor adaptations that many fans of the series have disavowed, and for good reason. Created and written by Al Lowe, Leisure Suit Larry follows the escapades of its main character, Larry Laffer who, though still somewhat lovable, is a balding, no-luck, double entendre-speaking, leisure suit wearing loser in his 40s. The series follows him around as he spends much of his life trying, and usually unsuccessfully, to seduce attractive women. The Leisure Suit Larry (LSL) series had its origins in Sierra’s earlier Softporn Adventure, a 1981 text adventure whose story and basic structure were reused for the first LSL game. The name Leisure Suit Larry came from Lowe’s comment to Sierra founder Ken Williams that Softporn Adventure was so dated that it should be wearing a leisure suit. The LSL games were one of Sierra’s most popular game series during the genre’s heyday and as such, they remain well-known among fans today. While the series stands out among Sierra’s catalog for being the only games the company produced that contain significant sexual themes, they gained somewhat of a reputation for not actually showing all that much racy material. Lowe and company were masters at revealing just enough, but not stepping over the line. To be fair, this really wasn’t a game produced for 12 years olds, its target market was a little older. Still, it was a lot of fun to play. The Sierra adventure games defined a generation of gaming. If you’re unfamiliar with them, they utilized Sierra’s Adventure Game Interpreter (AGI) and Sierra’s Creative Interpreter (SCI). The AGI game engine was used by Sierra through most of the 1980′s to create and run animated, color adventure games. AGI-based computer games accepted typed commands via keyboard, as well as joystick input. Think of point and click games, but with the addition of typing in commands for characters to perform. The SCI engine was a bit more advanced, it allowed for games to use higher graphics and made it easier to code for the point and click games, as well as accepting type inputs. These game engines became famous for their easy of use, and familiarity when playing the various Sierra titles. We still see these type of adventure games in use today. The first in the Leisure Suit Larry series, the game is set in the fictional city of Lost Wages and follows Larry Laffer, a 40 year old virgin as he tries to get lucky. Land of the Lounge Lizards establishes several elements which recur throughout the series, from his leisure suit to his perpetual bad luck with women. Living in his mother’s basement and having grown weary of his lonely existence, Laffer decides to visit the resort city of Lost Wages to get the experience of a lifetime and finally find the woman of his dreams. Larry’s quest involves four women: a nameless, seedy-looking prostitute; Fawn, a club-goer of low moral fiber; Faith, a receptionist who (true to her name) is faithful to her boyfriend; and Eve, a bathing beauty and Larry’s ultimate goal. The game begins in Lefty’s bar, a seedy townie bar on the outskirts of Lost Wages. From there players are given two real-time hours to complete the game, at which point a despairing Larry commits suicide, resulting in game over. There is a way to circumvent the time limit, and it involves speaking to a prostitute. Players control Larry’s movements with the directional keys and by inputting commands into a text parser. You need to get creative here and think of things to tell Larry to do, like “order a drink”, ”open window”, “run away” etc. Fear not though, if you’re too far away from a person or object to comply, or if the command you input is invalid, a caution message appears with hints on what to do. The city consists of five areas: Lefty’s Bar, a hotel casino, a 24-hour wedding chapel, a disco, and a convenience store. Keep in mind that this is 1987 we’re talking about so having vast open cities was unheard of, and to be frank near impossible to do with the current technology. As a player you can control where Larry walks to, or in cases where the distances are to great takes a taxi to. It’s important to remember that taking a taxi costs the player money so don’t spend it on frivolous things. If you try to walk somewhere a taxi is required it will results in Larry being mugged or hit by oncoming traffic. Larry’s interactions with key women are accompanied by a detailed image of whomever he is speaking with, unlike other non-player characters. Each of the women shun Larry at first, but respond favorably to gifts of varying sorts. He’s basically bribing them for recognition. Although it is not possible to woo all of the women, giving gifts is needed to advance to the game’s final area, the hotel penthouse. Everything costs money in the game, and it’s essential to have enough money to take taxi’s, but gifts, etc so you’ll be spending a good amount of time gambling in the casino, playing blackjack and slots. The more you earn, the more you can spend. Leisure Suit Larry and the Land of the Lounge Lizards is a fun, interactive game that is easy to complete, but will give you laughs from start to finish. It’s important to keep in mind that games were limited to their technology, much like they are now, and back then computers were no better than the smartphones of four years ago. For its time, the 8-bit graphics that brought Larry to life were some of the best on the market. The game attracted millions of fans, and still has the power to bring in new fans. If you’re interested in playing a classic series, this is where you begin. @Norsk Troll is on the clock
The first choice is always so tough, knowing you are going to lose so many other terrific options before it gets back to you. In the end, there could be only one game that was so terrific, and so apropos to this forum we've all called home for so many years: Championship Manager: Season 99/00 I started playing manager games long before this one (I won't go into details in case some are selected), but this was the breakthrough when a fantastic version (CM3) first incorporated MLS. Truly one of those utterly addictive, and always fresh, games that makes you say to yourself at 3:23 am "Just one more game" @Uppa 90 is on the clock
I am forcing myself to only choose over the course of this draft only games I have played... And after the crazy first three picks you all have made, it feels like I am actually drafting first because, wow, those 3 games are NOT what I would have thought ever start a draft... in fact, I had 3 that should be picked in the top 5 and I figured I would take whatever was left behind... and they are all left behind... So I guess I will just go with this then: Pac-Man seriously... it began the video game culture... the movement, the symbol... it all started here... need I say more? ...And now I consider this draft officially started! @General Disarray - you are up!
This game changed my life, it really cultivated my love for soccer, spent far too much time playing it, and eventually got me a an amazingly great job. It's also a truly mind boggling the scale and scope of detail that goes into each version of the game. The transformation from Championship Manager (and working with Eidos/Domark) to Football Manager and Sega was a very interesting time, and it was said to see the moniker die a slow painful death.
Great pick. I was sure this was going to be drafted, but didn't expect it to go this early. Recently played the updated version, it's worthwhile but only for nostalgic reasons.
I pick Mike Tyson's Punch-Out for the NES. This game brings back a lot of memories as a kid staying up late fighting Glass Joe, Bald Bull, Great Tiger and can't forget King Hippo. Then finally reaching the champ himself, to this day I still think is the toughest final boss yet. @Ombak you're up
Same here, loved LSL, I think the last one I played that I enjoyed was {something or other}, after it hit the consoles it lost its luster...
You should probably edit those out of your post if it is still possible. Just in case someone has them on their list.
With my first pick I select the most important game in the world... of Warcraft. While there are tons of games I could pick here that I might not get later, this would be the biggest loss if it slipped through. This game reaches as diverse and global an audience as any game ever has. It peaked at 12 million subscribers or so and 9 years after release is still the dominant MMO it was back then when it over took its predecessor. It's a pop culture icon already far bigger than any of the picks made so far and likely has decades more life in it based on how long previous MMOs hung around. I've played since 2007 and that helped get me my current job so I am also picking something important to me. I plan on picking games I played which will make for tough choices in some series but this is first pick material regardless of sentiment or nostalgia. @Dills is up
With my first pick in the first round, I have to go with the title which started me down the gaming path at the ripe old age of six (or maybe seven) ... PITFALL! Logs, tar pits, crocodiles, scorpions, swinging vines, treasure! I even managed to break the 20k score mark (or was it 25k?), sent my Polaroid (yup) picture into Activision, and got myself an "Explorers' Club" patch, just like this one ... @Belgian guy to the white courtesy phone, please.
My first pick goes to: The Secret of Monkey Island (1990) "Hi, my name's Guybrush Threepwood and I want to be a pirate!" A game that was one of the pioneers of the adventure genre, it also established LucasArts as a major gaming studio. What made this game stand out at the time was its brilliantly designed world, the innovative gameplay and especially the tongue in cheek humor. The player follows the path of Guybrush Threepwood, a young man who comes to the Caribbean locale of Mêlée Island to become a pirate. This leads him from one crazy and absurd situation to another, before he gets a chance to fulfill his destiny by facing off with the feared Ghost Pirate LeChuck. Here's the intro for those of you who played the game: @frasermc is up!
Will have my pick up in 20mins or so but props to BelgianGuy. Monkey Island was on my main list (along with Championship Manager but I assumed that would be selected as a possible 1st rounder but no so with the above)
Elite - 1985 I did consider going for an arcade classic with my first pick but there are still plenty out there so decided to go with the first game that literally took whole days and weekends away from my social life. This was my first truly immersive gaming experience. I just lost myself in this game, so much so I lost a girlfriend over it! Weekends went by in a blur stuck in my bedroom playing it on a standard 21" CRT TV. No need for 3-D or online gaming to find yourself totally drawn into a world of space trading, dogfighting and social climbing. Yeah, that's right, social climbing. Nobody wanted to go into school and still be sitting with a teensy little Cobra spaceship for goodness sake. It took me a lot longer than most others to get out of my Cobra as I had all sorts of issues with docking into the spaceports initially, but I got the hang of it in the end. I played this on my beloved C64 and not on a BBC (where it first appeared on) which gave the added annoying aspect of the terrible trouble with Trumbles, for all you trekkies out there