Some additonal background on this subject.
For 2002, we tried to do what I called "Player Performance Charting" for J/K 2002. The web site I put together to publish the information, along with some seminal work done by Ric Miller, is still up.
See:
http://www.playerchart.freewebsites.com/
The process of doing player performance is very labor intensive, which is why it was so hard to get follow through. Which was a shame, because I had built an entire methodology, and a Microsoft Access database to gather up all the information, and to create some interesting reports.
This effort was originally inspired by the work of Ric Miller, whose now defunct site, “The Game Behind the Game” was really fascinating and stimulating. Basically, Ric argued that many post-game assessments of player performance were highly impressionistic in nature, and therefore fraught with all the dangers of subjectivity. In an effort to put some precision behind player observations, Ric put together a very interesting shorthand. All of Ric’s shorthand tracked just “ball touch” events. I tried to take his foundation and go beyond in much more detail.
Basically, Player Performance Charting is designed to create a record of player actions during a game. This record, or chart, is created from detailed videotape watching and recording events. These recorded events are then run through a Microsoft Access database to produce the reports.
The charting system I devised is designed to track mostly "on the ball" events in the game -- number of touches taken, passing, dribbling, shooting, crossing, tackling, etc. In addition, we made provisions for certain "off the ball" events such as runs made, shields to retain possession, and situations where defensive pressure and cover is applied.
Besides quantifying such actions, game charters had the option of "qualifying" such events. Was this a good dribbling sequence? Or bad? Was the pass lost an especially bad giveaway or acceptable give the dynamic of the game, such as an ambitious forward pass to a front runner?
From our charting efforts, we wanted to produce three reports. The first, the
Game Narrative, is a minute by minute listing of what the players did, in the order in which they did them. It chronicles the type of events in the "event sequence" (a "one touch, then "a completed pass" would be two events in an event sequence). It tells us what area of the field this event sequence occurs (defensive, middle or attacking third; or defending or attacking area). And there is a space for optional commentary on the event sequence.
The second report is the
Narrative by Player. This report shows us the event sequences of each player separately; you can look at this report and see, for example, all of DaMarcus Beasley's events over the course of the game.
The third report is
Player Summaries, and really the most interesting report. In the summaries we total up for each player (and the team as a whole), key event types -- such as how many touches on the ball did this player get? How many tackles won and lost? How many corners created...or corners conceded? And the like.
I’ll talk about the shortcomings of this system in a minute, but let me say this. The information this system provides can be VERY revealing about an individual player’s performance particularly. Remember back in 2001 when many were hot to have Jeff Cunningham get caps? Well, I charted his performance in a game against the Dallas Burn during the summer of 2001, and I was just shocked at the limitations in Jeff’s game. He won very few balls, checked to ball rarely, played little defense, made few combinations passes. Like the most naïve youth soccer player, all he wanted to do was run off, get the ball at his feet, face up to goal, and dribble.
As in the case of Cunningham, the charting system we created can tell us some key things about a player or a team's performance. For example, it can give us a good indication of how "active" a player is -- is he getting touches on the ball, is he winning tackles, is he completing his passes to teammates? If he is a defender or defensive midfielder, is he winning balls, making good clearances? If he is an attacking player, is he getting good touches in the attacking third or in the attacking area? Are his dribbling sequences good?
The system can answer certain kinds of questions – some of which were the source of endless (some might say monotonous) debate about the qualities of certain players. . For example, does Claudio Reyna spend most of his time in the middle or defensive third retrieving balls...or does he "get into the attack?" Our charts were designed to answer this question.
But because soccer is a game where so much happens off the ball, there are things that the charting system can't tell us. For example, it won't show whether a player has taken up a good position off the ball, or whether the team's defensive "shape" is strong, of if the team created good "depth" on the attack. And a "pass completed" may in fact be a "hospital ball" from Player A that puts teammate Player B under duress, forcing Player B to whack the ball desperately to get out of trouble (though there the game charter has the option of qualifying the nature of this pass).
Over the course of a game, though, these ambiguous situations should be set in the context of a longitudinal performance -- most players are going to get anywhere from 35 to 70 touches per game. Meanwhile, to deal with these situations, and to add richness to the charting, game charters had the option of adding brief comments to qualify events and explain what happened. That's why we always wanted the Player Summary reports to be be viewed in the context of event comments.
I would love to resurrect this effort for the USMNT, particularly in qualifying and the runup to the next world cup.