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Old 09 May 2005, 04:00 PM   #1
act smiley
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Default FM2006 details!

Looks really tasty with the team-talks etc, www.sigames.com have an article about it all.
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Old 10 May 2005, 07:44 PM   #2
Teso Dos Bichos
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Default Re: FM2006 details!

Superb.

Roll on the research...
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Old 18 May 2005, 02:15 PM   #3
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Default Re: FM2006 details!

It will be so much fun playing as ManU in FM06. I've never seen a club with 300m debts.
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Old 19 May 2005, 02:21 PM   #4
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Quote:
Originally Posted by Cannon
It will be so much fun playing as ManU in FM06. I've never seen a club with 300m debts.
Ha
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Old 19 May 2005, 03:21 PM   #5
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Quote:
Originally Posted by Cannon
It will be so much fun playing as ManU in FM06. I've never seen a club with 300m debts.
You must spread some Reputation around before giving it to Cannon again
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Old 29 Jul 2005, 12:03 PM   #6
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Default Re: FM2006 details!

It should be intersting to see how they set up Man Utd in this new games. Any news on when it is coming out btw?
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Old 29 Jul 2005, 10:04 PM   #7
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Well with chelsea now having 2 full squads, you would never need to worry about tired players or injuries. I wonder if you will be able to keep them all as happy in the game as they are in real life.
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Old 30 Jul 2005, 03:41 AM   #8
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Quote:
Originally Posted by Rewinder
Well with chelsea now having 2 full squads, you would never need to worry about tired players or injuries. I wonder if you will be able to keep them all as happy in the game as they are in real life.
The "happiness through wages" factor is one section that previous FM games missed. Maybe Chelsea will force them to add/tweak it.
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Old 30 Jul 2005, 11:47 AM   #9
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Default Re: FM2006 details!

Basically they have tweaked the training section (which is good), that needed to be bolstered a bit more and be a bit more user-friendly for the Football manager newb.

They have upped manager AI. So players and managers can fall out, and / or a player's attitude can quickly change pace.

Ref Stats are good. This will help in your tatics. If he is soft, you could set your players to hard tackling and try and test his patience as it were...

What, I would like to see however, is going a step beyond...and bringing realism to a whole new level...

* Match-postponments (hardly ever happens now, but used to...)
* Match-abandonments (for whatever reason, rowdy fans, weather...)
* Players failing drug tests and getting bans (a la Rio)
* Players getting lenghty bans for violent conduct (a la Cantona) - which did happen once in a blue moon on the old CM games.
* More freaky and realistic weather patterns (see no 1.) Before I installed a Russian patch. Games in Moscow would be 6C in November!
* Players going AWOL (does this still happen after CM4?)

The half-time team talks should be fun. I like the idea of being able to bollock your players after being down 2-0 down at HT. This should also help shape your manager character.

I want the media thing to be expanded on too. I think the "pyschological war-games" was a good thing - but could and maybe should be incorporated into a post-match press conference.

Basically, you should be able to load up a screen, and get questions fired at you. And the responses you give, shape your manager style and how the players and opposition view you. So, you could come out and defend your players at all costs, like Wenger or you could blame the ref continually like Allardyce and get fined by the FA, making lots of enemies.

If you talk badly of a player he will get upset and conversley be happy when you praise his hat-trick against Chelsea...

How cool would that be?

I like the idea of beating Manchester United at Old Trafford and sitting there, with a beaming smile prasiing my players whilst scoffing at Man Utd in front of a press junket.
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Old 30 Jul 2005, 02:29 PM   #10
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Default Re: FM2006 details!

Quote:
Originally Posted by ganu
Basically they have tweaked the training section (which is good), that needed to be bolstered a bit more and be a bit more user-friendly for the Football manager newb.
I'm actually not a big fan of the new training system. It is too dumbed down and moves that section of the game in an unrealistic direction. Much better systems were suggested on SI's forums and early on it looked like they were likely going to make it into FM06 but then the new system was revealed which included few of the features.

Quote:
Originally Posted by ganu
They have upped manager AI. So players and managers can fall out, and / or a player's attitude can quickly change pace.
They have upped manager-player interaction from nearly zero (fines, public criticism, and dropping to the reserves/youths) to greater ability to interact and "explain" your actions/plans. We'll see how well this is implemented. Much of the current hype sounds a lot like the grandiose stuff we heard about the amazing mind game feature. Of course most of that stuff never ended up in the final version.

Quote:
Originally Posted by ganu
What, I would like to see however, is going a step beyond...and bringing realism to a whole new level...

* Match-postponments (hardly ever happens now, but used to...)
* Match-abandonments (for whatever reason, rowdy fans, weather...)
* Players failing drug tests and getting bans (a la Rio)
* Players getting lenghty bans for violent conduct (a la Cantona) - which did happen once in a blue moon on the old CM games.
* More freaky and realistic weather patterns (see no 1.) Before I installed a Russian patch. Games in Moscow would be 6C in November!
* Players going AWOL (does this still happen after CM4?)
I'd also like stuff like crowd problems, off field issues, etc in the game but it'll never happen. SI has said that "for legal reasons" that type of stuff will never be in FM. Oh well. How can you understand playing the Milan derby without the crowd factor? Guys like Rooney, Mutu, etc. have little downside because their off the field problems don't exist and the only part of a bad temper that is a greater chance of getting carded. A situation like we saw with Rooney in Spain would never occur in FM. I won't even mention Barton. BTW, players still go AWOl just not that often which I think is a good thing because it got silly in CM4.

Quote:
Originally Posted by ganu
The half-time team talks should be fun. I like the idea of being able to bollock your players after being down 2-0 down at HT. This should also help shape your manager character.
I hope so. Right now it looks like a chore where you look at the ingame rating, find the lowest number, yell at him, find the highest and praise him, repeat.

Quote:
Originally Posted by ganu
I want the media thing to be expanded on too. I think the "pyschological war-games" was a good thing - but could and maybe should be incorporated into a post-match press conference. Basically, you should be able to load up a screen, and get questions fired at you. And the responses you give, shape your manager style and how the players and opposition view you. So, you could come out and defend your players at all costs, like Wenger or you could blame the ref continually like Allardyce and get fined by the FA, making lots of enemies. If you talk badly of a player he will get upset and conversley be happy when you praise his hat-trick against Chelsea...How cool would that be? I like the idea of beating Manchester United at Old Trafford and sitting there, with a beaming smile prasiing my players whilst scoffing at Man Utd in front of a press junket.
In the beta-tester forums, I've requested that feature numerous times. Still no word on whether it'll make it. It did get pretty widespread support but I don't think any SI guy said anything about it.
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