Ted Cikowski
18 Aug 2002, 11:48 AM
so I popped in Fifa 2002 for the first time in months and put it to the sideline view, and I was thinking how great the game looked and instantly remembered how improved the passing game was.
But then I played it and remembered why it was collecting dust. The ball physics.
Everytime you pass or shoot, the ball travels at about 300 miles per hour, it looks like a pinball and it moves nothing like in real football. Why doesn't EA sports just rip off Konami and use thier ball physics? That would make all the difference in the world.
My other problrem is EA's use of the "dummy". In Konami's games when a ball is played to you - you can choose to let the ball run between your legs to a playe behind you. In Fifa 2002 EA for some reason just has the computer choose when to do it and it messes things up all the time.
I just don't understand what EA is thinking when they release thier games. DOn't they actually play thier final version and realise that the ball doesn't move like in real fotball?
EA makes a great NFL sim, why don't they concentrate more on the sim side with thier FIFA games?
But then I played it and remembered why it was collecting dust. The ball physics.
Everytime you pass or shoot, the ball travels at about 300 miles per hour, it looks like a pinball and it moves nothing like in real football. Why doesn't EA sports just rip off Konami and use thier ball physics? That would make all the difference in the world.
My other problrem is EA's use of the "dummy". In Konami's games when a ball is played to you - you can choose to let the ball run between your legs to a playe behind you. In Fifa 2002 EA for some reason just has the computer choose when to do it and it messes things up all the time.
I just don't understand what EA is thinking when they release thier games. DOn't they actually play thier final version and realise that the ball doesn't move like in real fotball?
EA makes a great NFL sim, why don't they concentrate more on the sim side with thier FIFA games?