View Full Version : FM2006 Tactics
Rewinder
30 Dec 2005, 10:03 AM
Its actually made managing alot easier. Dont concede nearly as many goals as before.
The Old Lady Hertha
31 Dec 2005, 01:12 AM
----------------Cudicini-----------------
Friedrich----Simunic-----Madlung----Fathi
-----------------Marx-------------------
Cairo-----------------------------Gilberto
--------Basturk---------Marcelinho------
---------------Pantelic/Rafael-----------
Good formation for attacking actually. The two attacking midfielders are really fast and technical, so if you have great attacking midfielders like I do, then it works well. This is Hertha BSC too
For my Everton I have:
-----------------Wright------------------
P. Neville-----Yobo------Kroldrup-----N.Valente
------------Arteta------Li Tie------------
van der Meyde----------------------McFadden
------------------Cahill------------------
-----------------Beattie/Bent------------
Good defensive formation and great for headers too. Cahill is great at "ghosting" in this game and will always get in the box. For your defensive midfield, workrate and teamwork and passing is a MUST. Li Tie covers it both.
StrikerCW
10 Jan 2006, 11:06 PM
I must just be plain trash at this game. New patch with Man Utd. 4 matches in 2 wins 2 losses (to Brom and Bolton........) Strikers can't finish, midfield doesn't control (like real life) a few poor errors in the back leads to goals. :(
playing 4-3-1-2 with forward arrows on fbs and wingers, and back arrow on CM for home. No arrows on FB for away with a little bit of changing of tweaking, etc.
superdave
12 Jan 2006, 10:15 AM
Of particular note is the inclusion of the team talk function and the influence that it has, particularly in terms of how players react in the period after half-time and also in terms of how your squad responds.
This function is another good idea gone awry. My first season, I was honest with the team...if they played well, I told 'em so. I mean, Jesus, you're up 3-0 at the half, they're not retarded, they know how they played. But I kept coughing up half-time leads. At the SI forums, they advised to always tell your team "not to get complacent." I started doing that. Problem solved.
But think about it...the feature, as it functions in the game, DETRACTS from realism. It's like a cheat in a video game. It works on the assumption that players are retarded. They should take it out, and fix the problem of how easy it is for teams to come back when playing 4 forwards. It f'ing amazes me how powerful teams are with 4 forwards, and how rarely they concede a counterattacking goal. They should fix the massive bias against man-marking and in favor of 4 man backlines. They should fix the stupidity of the players. Once you piss one off (I had a bunch of strikers injured, tried to acquire another one, who would be my 3rd striker, and one of my starters began pouting and sucking. And never stopped) you can't talk to the player to fix the problem. They should make it so you can get your players to go where you want them. It pisses me off no end to see the opp. adopt some very narrow defensive tactic, and I can't get my guys to exploit all the wide open green spaces out wide.
I dunno, I'm just really, really disappointed in this edition. Maybe when I switch clubs (I'm playing as DC United, so I adopted Nowak's 3-5-2) and can play a 4-4-2 or 4-1-3-2, the tactical part of the game won't seem like such a failure. But then, if you have to play a 4 man backline for the tactics not to be a failure, they're a failure anyway.
DutchFootballRulez
12 Jan 2006, 11:49 AM
Yeah, I think the Team Talk Function is a bit too simplistic. If you're leading "Say don't get complacent" ....really? No! I could've never figured that out.
That's what a captain is for to keep the team organized. And light some fires under some arses, during friendlies I don't speak to my team. But if a player or two is horrible then I speak to them alone.
I'd like Team Talk to offer sub-options underneath the broader (Encourage, Sympathise, question the passion, Warn against Complacency). For complacency, for example and we're up 3-0 or more at halftime. I'd like to say "I don't want them to score.." or something to the effect of "We should be winning by even more.."
Also if I put a player in a halftime who's been clamoring for first-team action I'd like to tell him at Halftime.."This is his chance to prove himself" or stuff like that..
StrikerCW
12 Jan 2006, 12:26 PM
Tactics are still a bit screwed. I am doing better anyways, but thats not the point.
3 man back line rarely works, I haven't tried it with a good team yet, but with sorrier teams its horrid.
In the end, the things you complain about superdave are things they look at I believe. I think their downfall has come with the new engine, the 3d engine and fixing the damn thing over the past 3 games has caused them to somewhat slack on adding new features such as those you point out. It's not that they aren't but I think if it was still all text, the interactive features would be much more advanced by now.
superdave
12 Jan 2006, 01:41 PM
One more thing about team talks...just last night, my team won a match 3-0. Just for the hell of it, I told them I was pleased. Next match, we laid a total egg. We only lost 2-1, but the Crew just were rampant. Had 80+% of the chances, etc. 3-0 or 4-0 would have been the fairest result.
DFR's point is a good one. They posters at the forums were clamoring for more interaction with the players for years. Fine. But they did such a horrible job of it!! Give me more tools to communicate with my players, and more tools to get an insight into their personalities. Howzabout the AM give me practice reports occasionally. Player X was dogging it at practice...well, that tells me I have a volatile personality on my hands. Player Y was helping Youth Player Z in a drill...hmm, Player Y has great team spirit. When it was being discussed, I even started a thread called something like Training Reports: A Window to the Soul. The idea was training reports would illuminate each player's personality. Obvious, really. But they'd rather add 4 half-assed features that each make the game worse than 1 feature that makes the game better.
Just adding a simple feature where a player who feels threatened by a rumored (or actual) acquisition asks me what's up before sulking. I can tell him I brought the guy in because other players are leaving the club after this season, he's a competitor for playing time, he's cover for injury, he's needed squad depth. That should about cover it. IRL, a manager can initiate conversations with players. Not in WWSM...in fact, players go off without even giving the manager a chance.
What I HATE HATE HATE about player interaction is that the key is to figure out which lie to tell the players. IRL, that's the OPPOSITE of good man management. But the players have no memory, so lie away!!! Meanwhile, the players are retarded, so you HAVE to lie to them or they react in a stupid way.
3 man back line rarely works,
And I've tried every permutation of tight/not marking, and man/zonal marking. The problem is that the defenders act very, very retarded. The only thing that works decently is tight/man marking. They still f' up the offside trap alot. But by adding tight to man marking, at least my LDC doesn't wander out toward the opp. RW like a 10 year old after an ice cream truck.
What drives me f'ing nuts is how the opp. can crush me by switching the left and right strikers. It completely discombobulates my defenders. I "watch" matches from formations, cuz I wanna know when they pull the switch. I frantically hit pause, then go to quick tactics and reset the assignments. Still give up too many goals that way, but before I realized that my LDC wasn't marking the RS, but the actual player, I was CONSTANTLY conceding goals within 5-10 minutes of the switch.
In a ranting thread at the SI forum, I used the analogy of babelfish, that communicating your tactical ideas to your players is like a babelfish translation, and everyone was like, yeah! It just kills me to watch my players not only make the OBVIOUSLY wrong play, but the obviously wrong play that's the OPPOSITE of what I told them to do. This happens way, way, way too often. If I were coaching a junior high school team and they did, one time, stuff I see my DC boys do all the time, I'd pull the player and explain the mistake. If it happened again, the player could play next week. Stuff that basic.
The player bots are just really, really stupid. So as for what Teso was getting at...I think the main way they've ignited the AI is that their players don't do retarded things all the time. Or possibly there are magical combinations of instructions that work; to get your players to do the right thing is like using a combination lock. But that makes the game less realistic, and more like, I dunno, Myst and stuff like that.
Howzabout if they make the AI smarter about picking players, and not give them an advantage in the match engine? The AI is still pretty retarded about player selection.
PirateJohn
12 Jan 2006, 02:04 PM
Tactics are still a bit screwed. I am doing better anyways, but thats not the point.
3 man back line rarely works, I haven't tried it with a good team yet, but with sorrier teams its horrid.I have to disagree. I use a 3-man back with Boston United and am having an outstanding season. My goal for the season was to battle against relegation, and with my 3-5-2 I'm in the top half of the table.