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ArranoBeltza
29 Jul 2009, 09:54 PM
So I'm a convert to WSM after playing FIFA Manager. I switched because FIFA Manager is way too easy and lacks the realism that WSM captures much better. My question is, what additions would you like to see to next year's incarnation. Here are my two ideas, and these are from a FIFA Manager convert, so keep that in mind.

- Improvements to the 3D match: The 3D match in FIFAM is great. While I don't think that it needs much improvement, at the very least it would be nice to see stadiums and if there was some audio commentary.

-More "business" features: This is FIFAM's strongest point, IMO. While not all of them should necessarily be available as the team's manager, seeing additions like sponsorship deals and promotions could add a bit to the game.

-More options when talking to players: I am currently in my second season as Tottenham Hotspur and have had problems with players being unhappy and wanting to move clubs. This is realistic, however, there is nothing I can say to them to try and calm them down. I was forced to sell Steven Defour, Jonathan Woodgate, and Wilson Palacios to "bigger" clubs because they became so unhappy and wouldn't perform, and it looks like I may soon lose Vedran Corluka, Luka Modric, and Giovani dos Santos for the same reason.

jcvf90
05 Aug 2009, 12:49 PM
So I'm a convert to WSM after playing FIFA Manager. I switched because FIFA Manager is way too easy and lacks the realism that WSM captures much better. My question is, what additions would you like to see to next year's incarnation. Here are my two ideas, and these are from a FIFA Manager convert, so keep that in mind.

- Improvements to the 3D match: The 3D match in FIFAM is great. While I don't think that it needs much improvement, at the very least it would be nice to see stadiums and if there was some audio commentary.

-More "business" features: This is FIFAM's strongest point, IMO. While not all of them should necessarily be available as the team's manager, seeing additions like sponsorship deals and promotions could add a bit to the game.

-More options when talking to players: I am currently in my second season as Tottenham Hotspur and have had problems with players being unhappy and wanting to move clubs. This is realistic, however, there is nothing I can say to them to try and calm them down. I was forced to sell Steven Defour, Jonathan Woodgate, and Wilson Palacios to "bigger" clubs because they became so unhappy and wouldn't perform, and it looks like I may soon lose Vedran Corluka, Luka Modric, and Giovani dos Santos for the same reason.
As a long time FM player, back since the champ man days, I dont like 3d engine, so i hope they keep the 2d. Fifa M is horrid....to much emphasis on the look of the game.
TBH the only things i would change might be some audio commentary.
On transfers i would change that maybe you can exchange players and in the transfer you can also include loan players within it, as barcelona attempted with Ibra, Samu and Hleb.
I cant really think of things i would like, the game is sooo good as it is. Of course the engine needs some revamping, keepers always have their best days when they play me it seems.

JaredSS07
09 Aug 2009, 11:10 PM
How come there is no website or online talk about FM 2010? Is there a new one coming out?

Grinners89
12 Aug 2009, 08:05 AM
FOOTBALL MANAGER 2010 (http://www.footballmanager.com/index.php?p=article&newsid=3395)

Sports Interactive & SEGA Europe Ltd. can today announce that Football Manager™ 2010 for PC and Apple Macintosh, and Football Manager™ Handheld 2010 for Sony PSP will be released on October 30th.

Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll. According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each. However, developer Sports Interactive has been made aware via the vibrant Football Manager community that the addition of big new features in the last few releases has come at the expense of attention to existing areas of the game and solving long standing issues.

With this in mind, Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.

“We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what’s already there. We’ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we’re really excited about,” said Miles Jacobson, Studio Director at Sports Interactive. “There has been a lot of polish to existing areas of the game but it’s also driven us to introduce changes to answer some of the feedback. We’re very confident that having done that we will deliver the very best Football Manager to date in October.”

The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager communities most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.

Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.

Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.

A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.

Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.

Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.

Football Manager Handheld 2010 also has a host of new features and improvements, including a brand new skin for the game and improved match engine AI.


Hopefully the bolded part is true, and the major parts are improved. As the above posters have said, the 3D match engine is not needed and with FM 09 I still use the 2D engine because the 3D just seems wrong.

ArranoBeltza
12 Aug 2009, 11:11 PM
I actually like the 3D engine. I think it should be improved, but not to the point of FIFAM where you need a narrower range of video cards to run it.